The guide
🗳 Universal Resolutions
From the last stable era, every six eras (10, 16, 22, 28, 34), one resolution comes before every government, and it binds everyone — governments, factions and independents alike — for four eras if it passes. A government votes with the weight of its seats (its members); its Chancellor casts them, and a member can lobby the Chancellor for ⚡200. No seat, no vote.
- Flare Relief: a fund; collectors run at 60% in a chaotic era instead of 35%.
- Open Lanes: raids half as often, trade 20% cheaper, expeditions and convoys bring back 25% more.
- Sanctions: every government cuts ties with the strongest; its trade closes.
- Evacuation Pact: Rift Engine work counts half again as much; Higgs Cores 15% cheaper.
- Universal Truce: no raids; breaking it costs 20 reputation. A pirate clan may break it anyway.
- Hunt the Pirates: pirate raids seen twice as early; a bounty for beating one on the ground.
WhereThe Universe view → Resolutions tab: the open vote with its tally, the one in force, and the record.